![]() ![]() Not helped by freecol being in Java and kind of slow, plus the management means multi-minute turns, while Freeciv can go to "hit enter" mode for a while.įreeciv I've gotten really good at the islands/republic combo. I hit the micromanagement fatigue limit first. I won Colonization back in the day I haven't declared independence yet in Freecol. Given some high prices, and being tax-free, it's often more lucrative than trading with Europe, I think. (Dutch second.) I really suspect trade is worth more than looting them could be worth, though. The former probably comes from easy mode - lots of unclaimed land, and low alarm levels, plus playing French my first game. I'd feel guiliter now, but mostly I was finding little need to fight them and massively lucrative trade with them. I remember looting Indian settlements back then. I'd played Civ and maybe Civ II and Colonization years ago in college. (Getting harder and harder to educate people, unlimited trade wagons, being able to refuse Founding Father development.) Freecol apes the classic, though with some putative improvements of its own. The 2009 Civ IV: Colonization thread struck me with sounding like a fairly different game in various ways. ![]() I see a few old games for Civilization and Colonization, but not a lot, and I've been playing too much of these free clones. ![]()
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